It’s certainly an original touch to the somewhat over-crowded first person shooter online multiplayer genre. An interesting twist is the ‘avenge mechanic’, whereby if your partner avenges your death, by killing your killer, you will respawn immediately, without the usual spawn timer. You have the option to spawn on your buddy, if they’re not in combat, otherwise you can spawn back at base. Wherever your partner is on the map, you can see them, with a kind of inbuilt wall-hack. The idea is for you to pair with a partner think Battlefield squads, only half the size. The major premise around the multiplayer gameplay, is that Danger Close have figured out a way to blend a two player cooperative experience, with a full 32-person multiplayer online match, and the results are fantastic. This appears to have been remedied this year. This may answer most people’s issues with last year’s title, which saw the single player campaign being developed by Danger Close and the multiplayer by DICE, creating essentially two completely separate games, with different feelings. I think the most important factor to disclose before delving into the content, is the fact that Danger Close have developed the entirety of Medal of Honor: Warfighter, including both the single player campaign and the multiplayer.